|
|
OCV 5 | DCV 5 | ECV 2 | Phases 4/8/12 |
Powers | END | Cost |
1 Growth, 0 END, persistent, always on |
0
|
7
|
1 PD/ED Armour |
|
3
|
LS: Pressure |
|
3
|
0d6+1 HKA (1.5d6), reduced penetration (-0.25), 0 END, bite |
0
|
6
|
1d6+1 HKA (2.5d6), only with Move Through (-1), reduced penetration (-0.25), 0 END, nose bash |
0
|
13
|
+10 PD (total 21), only when performing Move Through (-1) |
|
5
|
3d6 NND vs force fields, only in water (-0.25), reduced by range (-0.25), 0 END, sonic blast |
0
|
25
|
Active Sonar |
|
15
|
+2 Sight PER (total 12-) |
|
4
|
+3 Hearing PER (total 13-) |
|
6
|
16"/32" Swimming |
3
|
16
|
TOTAL |
103
|
Skills and Talents | Cost |
L: Dolphin (n) |
0
|
Acrobatics 12-, Athletics 12-, Breakfall 12-, Navigation 11-, Stealth 8-, Survival 11-, Tactics 8- |
17
|
AK: Ocean 11-, KS: Dolphin Culture 11-, PS: Dolphin Games 11-, PS: Dolphin Abilities 11- |
8
|
TOTAL |
25
|
Characteristics |
42
|
Base Points |
100
|
Powers |
103
|
Disadvantages |
70
|
Skills and Talents |
25
|
Experience Spent |
0
|
TOTAL |
170
|
TOTAL |
170
|
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