Bronwyn's D&D Game
Hosted websites will become read-only beginning in early 2024. At that time, all logins will be disabled, but hosted sites will remain on RootsWeb as static content.
Website owners wishing to maintain their sites must migrate to a different hosting provider before 2024 (More info)
I currently run an ongoing Dungeons and Dragons (R) 3rd edition game on a
weekly basis. My gaming and GMing style focuses heavily on character interaction,
non-combat game scenarios, and a richly detailed game world. Consequently, I
have put together a number of documents for player and GM reference over the
course of my game. Those that are available for all players to look at are linked
to below, in pdf format. Please note that these documents are copyright to myself,
Bronwyn Johnson, and may not be distributed or sold without my express permission.
They are placed online for the convenience of my players and potential players,
not as an open invitation to take them and do what you will. I am, however,
happy for 'net surfers to download documents for their own personal use,
and would appreciate an e-mail letting me know if you found them useful or interesting.
Disclaimer: Dungeons & Dragons is a registered trademark by Wizards of
the Coast. The material below is created to supplement the game, and is not
sufficient to allow you to run a D&D game. It is produced under the open
- Game World Map (Human) - A map of the game world, as viewed by human inhabitants
of the land of Amara. Where the human kingdom is ignorant of some elements
of the game world, those elements are absent from the map. There are cultural
maps for human aristocrats, elves, and halflings, but these are not available
to all players.
- Laria/Norista Map - A zoomed-in version of the above map, focusing on the
region of the Amara - Elfland border, and the cities of Laria and Norista.
This is the area the PCs are currently adventuring in. Some smaller villages
are not marked on the map.
Game World Culture
- Overview - Overview of the game world from an
in-game humanocentric perspective. Land, religion, literacy, government, economics,
races, magic, trade, technology, sayings, and recreation. If you play a human
character, this is all the information you get on other cultures.
- Human Culture - Human culture in the land
of Amara, the human kingdom. Note that similar documents are available for
other humanoid races, but are not publicly available to all players, and are
thus not on this website.
- Elven Words - Sample words from the Elven language,
with Common translations. I use this document primarily as a source for creating
Elven surnames, and being able to give Common versions of those surnames.
- The Afterlife - The way the afterlife works
in my game world, including reflections on how this affects the conduct of
the living. My afterlife realms are located in a ring encircling the Material,
Ethereal and Shadow Planes (see The Great Wheel in D&D Cosmology).
- Calendar - A fantasy calendar with 12 months
of 28 days each, and 4 intercalary festivals of 5 days each, a 356 day year.
Includes details of major and minor festivals. The names and some details
of the months are taken from the "Nightrunner Series" of books by
- Racial Interactions - Table and narrative
description of how the various dominant humanoid races interact in the game
world. Includes information on racial languages, and the applicable house
rules on having a language at "native" proficiency.
- Racial Appearances - Descriptions of typical
appearance and range variation in appearance of the common PC races. Descriptions
based partially off PHB (Player's Handbook) descriptions.
Systems Information & House Rules
- 3E D&D Character Creation - A step by
step detailed guide to creating a 1st level character in 3rd edition Dungeons
- Elven Aging - A revision of the scale of aging
for elves, a modification which allows a middle aged elf to have an adult
elven child. This model also allows easy calculation of elvish ages to human
- Character Creation Limitations - Limitations
on new players for character creation, with notes on the removal of the Law-Chaos
alignment axis, and the restrictions on the Death, Necromancy and Evil domains.
- Religion, Gods, and Alignment - Game world definitions
of Good and Evil (plus Neutral), the new "Night" domain for clerics,
and adjusted details of Gods in the game world, including gender changes for
some deities, new areas of deity responsibilities, and new domain allocation
for deities (with the loss of Law and Chaos as domains). Detailed descriptions
of the Gods are given, which supplement the PHB (Player's Handbook) descriptions.
Also includes some cultural background details of some common myths in the
- Skill Rank Progression - Details of restrictions on skill rank progression
in my game. Longstanding players should note that this is the revised version
of this document.
to my personal home page
to the roleplaying page
You can e-mail me at:
I am a proud supporter of Rootsweb and SurnameWeb.
Keep genealogical information on the Internet free!
This page is maintained by Bronwyn Johnson
Last updated on 6th March 2003.